| 000 | 00588nam a2200205 b 4500 | ||
|---|---|---|---|
| 001 | bimo0001674498 | ||
| 003 | OSt | ||
| 005 | 20140714213003.0 | ||
| 008 | 010516s2001 sp | ||| ||spa | ||
| 020 | _a84-7897-461-X | ||
| 040 |
_aSpMaBN _bspa _cBMC _erdc |
||
| 082 | _a006.66 | ||
| 100 | 1 |
_91901 _aRuiz Fernández, Antonio |
|
| 245 | 1 | 0 |
_aCómo programar videojuegos en Windows _cAntonio Ruiz Fernández |
| 250 | _a1ª ed | ||
| 260 |
_aMadrid _bRa-Ma _c2001 |
||
| 300 |
_aXVI, 211 p. _bil. _c21 cm _e+ 1 disco compacto |
||
| 650 | 2 | 4 |
_91902 _aVideojuegos _xProgramación |
| 942 |
_2ddc _cBK |
||
| 999 |
_c1211 _d1211 |
||